ALYSNES-Mecha-Break-Full-Robot-Details

ALYSNES | Mecha Break Full Robot Details

About ALYSNES

ALYSNES is a balanced medium attacker in Mecha Break, equipped with a powerful Energy Autocannon and Battle Halberd for versatile combat. With solid armor, responsive handling, and strong close-range capabilities, it excels in solo engagements but struggles with support and air combat. Ideal for aggressive players who can manage energy efficiently and dominate mid-range duels.


🧠 ALYSNES – Overview

AttributeValue
TypeMedium Attacker
Armor PurgeYes
Weapon SwitchYes

📊 General Stats

ParameterGrade
Ballistic DEFC
Blast DEFB
Energy DEFD
Physical DEFB
ArmorB
Solo CombatB
Team CombatD
Air CombatD
Combat RangeD
SupportE
HandlingA

🩸 HP & Energy

AttributeValue
Max HP34,000
Repair Intake100%
Blast DEF38%
Ballistic DEF32%
Physical DEF38%
Energy DEF22%

⚡ Energy

AttributeValue
Max Energy43,000
Energy Regen (Ground)8,800
Energy Regen (Air)1,100
Energy Reactivation Threshold8,000
Energy Depletion Cooldown0.8 s
Energy Regen (Depleted)36%

🛡️ Fluid Armor

AttributeValue
Max Capacity25,000
Regen500
Reactivation Threshold (Depleted)20%
Depletion Cooldown3 s
Regen (Depleted)100%

🏃 Mobility

AttributeValue
Ground Speed40
Evade Speed (Ground)500
Evade Energy (Ground)2,400
Boost Speed (Ground)600
Boost Energy (Ground)600
Boost Activation Time1.2 s
Jump Energy (Ground)3,200
Air Speed35
Evade Speed (Air)700
Evade Energy (Air)3,500
Boost Speed (Air)65
Boost Energy (Air)2,000
Boost Time (Air)0.8 s

🎯 Weapon System & Combat

AttributeValue
Lock-on Range500
Reticle Size500
Lock-on Time0.7 s
Lock-on Reset Delay (Obstructed)0.5 s
Lock-on Reset Delay (Out of Range)0.5 s
Lock-on Reset Delay (Evaded)0.3 s
Accuracy Adjustment0%

🛡️ Complex Shield Stats

AttributeValue
Max Capacity40,000
Shield Regen1,600
Fuse Cooldown1.0 s
Perfect Block Damage Ratio20%
Coverage80%

🗡️ Boost Attack (Battle Halberd Weapon)

Attack PhaseEnergy
Initial Energy6,000
Sustained Energy4,500
Turn Speed2.0 s
Ground 2nd Hit1,500
Ground 3rd Hit1,500
Air 2nd Hit1,500
Air 3rd Hit1,000
Ground 4th Hit1,500
Air 4th Hit1,500

🧍 Stability

AttributeValue
Rebalance Delay (Hit)100%
Melee Attack Delay100%
Melee Rebalance Delay100%
Rebalance Delay (Blocked)100%
Rebalance Delay (Landing)100%

🔫 Main & Auxiliary Weapons

AttributeValue
TypeProjectile
Damage TypeEnergy
Instant Damage1,350
Charged Attack Damage1,350
Instant Fire Rate10 rounds/sec
Charged Fire Rate30 rounds/sec
Charge Time1.5 sec
Magazine Size60 rounds
Reload Time2 sec / 10 rounds
Max Lock-ons5
Lock-on Range500 m

Gamers Who Should Use ALYSNES

1. Aggressive Solo Fighters

  • ALYSNES is built for 1v1 engagements.
  • Its Battle Halberd melee combos and Energy Autocannon allow for high burst damage.
  • Solo Combat and Handling are rated B and A, making it easy to control under pressure.

2. Close-to-Mid Range Duelists

  • Works best when closing the gap between enemies.
  • Not ideal for sniping or long-range support.
  • Great for players who like sustained pressure and ambush tactics.

3. Energy Management Experts

  • Its boosts and melee attacks eat up energy fast.
  • Best suited for players who can juggle cooldowns, use dodges wisely, and avoid full depletion.

4. Players Who Prefer Melee Combos

  • Its Halberd weapon chain (up to 4 hits) is excellent for punishers.
  • Great for players with fighting game reflexes or those who enjoy high-risk, high-reward melee.

Gamers Who Should Avoid ALYSNES

1. Support Players

  • ALYSNES has a Support rating of E, the lowest.
  • It lacks healing, shielding, or buffing for allies.
  • Not good for players who enjoy team utility or command roles.

2. Snipers & Long-Range Players

  • Combat Range: D, meaning it struggles at a distance.
  • No long-range rifles or homing missiles.
  • Choose a different mech if you like to keep your distance and pick off enemies.

3. Team-Fight Strategists

  • Team Combat: D, which means it doesn’t synergize well in crowded fights.
  • Players who prefer tight formations, coordinated roles, or group synergy will find it limited.

4. Aerial Combat Enthusiasts

  • Air Combat: D, and air energy regen is poor.
  • It’s clunky in the air and easy to hit.
  • If you love staying airborne, look elsewhere.

🎯 Final Verdict

Player StyleALYSNES Fit?Why
Solo Fighter✅ YesGreat burst & handling
Melee Specialist✅ YesStrong Halberd combos
Tactical Support❌ NoNo support tools
Aerial Dogfighter❌ NoPoor air handling
Energy Micro-Manager✅ YesNeeds energy discipline
Long-Range Camper❌ NoWeak range and lock-ons

⭐ Important Notes

  • Versatile Medium Attacker: ALYSNES combines offensive and defensive systems, ideal for balanced playstyles.
  • Strong Melee Options: Battle Halberd’s multi-phase boost attacks make it lethal in close quarters.
  • Energy-Heavy Design: Requires careful energy management due to high boost & evade costs.
  • Moderate Durability: Decent fluid and complex shields help survive longer skirmishes.
  • Weak in Support & Air Combat: Poor support capabilities and below-average aerial stats limit some tactical options.
  • Great Handling: Makes it easier to maneuver and respond in solo fights or mid-range duels.
  • Main Cannon Good for Burst: Energy Autocannon offers sustained and charged burst damage—perfect for aggressive pushes.


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  1. Pingback: ALYSNES vs FALCON in Mecha Break: Full Comparison & Suitability Guide -

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