About ALYSNES
ALYSNES is a balanced medium attacker in Mecha Break, equipped with a powerful Energy Autocannon and Battle Halberd for versatile combat. With solid armor, responsive handling, and strong close-range capabilities, it excels in solo engagements but struggles with support and air combat. Ideal for aggressive players who can manage energy efficiently and dominate mid-range duels.
🧠 ALYSNES – Overview
Attribute | Value |
---|---|
Type | Medium Attacker |
Armor Purge | Yes |
Weapon Switch | Yes |
📊 General Stats
Parameter | Grade |
---|---|
Ballistic DEF | C |
Blast DEF | B |
Energy DEF | D |
Physical DEF | B |
Armor | B |
Solo Combat | B |
Team Combat | D |
Air Combat | D |
Combat Range | D |
Support | E |
Handling | A |
🩸 HP & Energy
Attribute | Value |
---|---|
Max HP | 34,000 |
Repair Intake | 100% |
Blast DEF | 38% |
Ballistic DEF | 32% |
Physical DEF | 38% |
Energy DEF | 22% |
⚡ Energy
Attribute | Value |
---|---|
Max Energy | 43,000 |
Energy Regen (Ground) | 8,800 |
Energy Regen (Air) | 1,100 |
Energy Reactivation Threshold | 8,000 |
Energy Depletion Cooldown | 0.8 s |
Energy Regen (Depleted) | 36% |
🛡️ Fluid Armor
Attribute | Value |
---|---|
Max Capacity | 25,000 |
Regen | 500 |
Reactivation Threshold (Depleted) | 20% |
Depletion Cooldown | 3 s |
Regen (Depleted) | 100% |
🏃 Mobility
Attribute | Value |
---|---|
Ground Speed | 40 |
Evade Speed (Ground) | 500 |
Evade Energy (Ground) | 2,400 |
Boost Speed (Ground) | 600 |
Boost Energy (Ground) | 600 |
Boost Activation Time | 1.2 s |
Jump Energy (Ground) | 3,200 |
Air Speed | 35 |
Evade Speed (Air) | 700 |
Evade Energy (Air) | 3,500 |
Boost Speed (Air) | 65 |
Boost Energy (Air) | 2,000 |
Boost Time (Air) | 0.8 s |
🎯 Weapon System & Combat
Attribute | Value |
---|---|
Lock-on Range | 500 |
Reticle Size | 500 |
Lock-on Time | 0.7 s |
Lock-on Reset Delay (Obstructed) | 0.5 s |
Lock-on Reset Delay (Out of Range) | 0.5 s |
Lock-on Reset Delay (Evaded) | 0.3 s |
Accuracy Adjustment | 0% |
🛡️ Complex Shield Stats
Attribute | Value |
---|---|
Max Capacity | 40,000 |
Shield Regen | 1,600 |
Fuse Cooldown | 1.0 s |
Perfect Block Damage Ratio | 20% |
Coverage | 80% |
🗡️ Boost Attack (Battle Halberd Weapon)
Attack Phase | Energy |
---|---|
Initial Energy | 6,000 |
Sustained Energy | 4,500 |
Turn Speed | 2.0 s |
Ground 2nd Hit | 1,500 |
Ground 3rd Hit | 1,500 |
Air 2nd Hit | 1,500 |
Air 3rd Hit | 1,000 |
Ground 4th Hit | 1,500 |
Air 4th Hit | 1,500 |
🧍 Stability
Attribute | Value |
---|---|
Rebalance Delay (Hit) | 100% |
Melee Attack Delay | 100% |
Melee Rebalance Delay | 100% |
Rebalance Delay (Blocked) | 100% |
Rebalance Delay (Landing) | 100% |
🔫 Main & Auxiliary Weapons
Attribute | Value |
---|---|
Type | Projectile |
Damage Type | Energy |
Instant Damage | 1,350 |
Charged Attack Damage | 1,350 |
Instant Fire Rate | 10 rounds/sec |
Charged Fire Rate | 30 rounds/sec |
Charge Time | 1.5 sec |
Magazine Size | 60 rounds |
Reload Time | 2 sec / 10 rounds |
Max Lock-ons | 5 |
Lock-on Range | 500 m |
✅ Gamers Who Should Use ALYSNES
1. Aggressive Solo Fighters
- ALYSNES is built for 1v1 engagements.
- Its Battle Halberd melee combos and Energy Autocannon allow for high burst damage.
- Solo Combat and Handling are rated B and A, making it easy to control under pressure.
2. Close-to-Mid Range Duelists
- Works best when closing the gap between enemies.
- Not ideal for sniping or long-range support.
- Great for players who like sustained pressure and ambush tactics.
3. Energy Management Experts
- Its boosts and melee attacks eat up energy fast.
- Best suited for players who can juggle cooldowns, use dodges wisely, and avoid full depletion.
4. Players Who Prefer Melee Combos
- Its Halberd weapon chain (up to 4 hits) is excellent for punishers.
- Great for players with fighting game reflexes or those who enjoy high-risk, high-reward melee.
❌ Gamers Who Should Avoid ALYSNES
1. Support Players
- ALYSNES has a Support rating of E, the lowest.
- It lacks healing, shielding, or buffing for allies.
- Not good for players who enjoy team utility or command roles.
2. Snipers & Long-Range Players
- Combat Range: D, meaning it struggles at a distance.
- No long-range rifles or homing missiles.
- Choose a different mech if you like to keep your distance and pick off enemies.
3. Team-Fight Strategists
- Team Combat: D, which means it doesn’t synergize well in crowded fights.
- Players who prefer tight formations, coordinated roles, or group synergy will find it limited.
4. Aerial Combat Enthusiasts
- Air Combat: D, and air energy regen is poor.
- It’s clunky in the air and easy to hit.
- If you love staying airborne, look elsewhere.
🎯 Final Verdict
Player Style | ALYSNES Fit? | Why |
---|---|---|
Solo Fighter | ✅ Yes | Great burst & handling |
Melee Specialist | ✅ Yes | Strong Halberd combos |
Tactical Support | ❌ No | No support tools |
Aerial Dogfighter | ❌ No | Poor air handling |
Energy Micro-Manager | ✅ Yes | Needs energy discipline |
Long-Range Camper | ❌ No | Weak range and lock-ons |
⭐ Important Notes
- Versatile Medium Attacker: ALYSNES combines offensive and defensive systems, ideal for balanced playstyles.
- Strong Melee Options: Battle Halberd’s multi-phase boost attacks make it lethal in close quarters.
- Energy-Heavy Design: Requires careful energy management due to high boost & evade costs.
- Moderate Durability: Decent fluid and complex shields help survive longer skirmishes.
- Weak in Support & Air Combat: Poor support capabilities and below-average aerial stats limit some tactical options.
- Great Handling: Makes it easier to maneuver and respond in solo fights or mid-range duels.
- Main Cannon Good for Burst: Energy Autocannon offers sustained and charged burst damage—perfect for aggressive pushes.
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