About ALYSNES
ALYSNES is a balanced medium attacker in Mecha Break, equipped with a powerful Energy Autocannon and Battle Halberd for versatile combat. With solid armor, responsive handling, and strong close-range capabilities, it excels in solo engagements but struggles with support and air combat. Ideal for aggressive players who can manage energy efficiently and dominate mid-range duels.
🧠 ALYSNES – Overview
| Attribute | Value |
|---|---|
| Type | Medium Attacker |
| Armor Purge | Yes |
| Weapon Switch | Yes |
📊 General Stats
| Parameter | Grade |
|---|---|
| Ballistic DEF | C |
| Blast DEF | B |
| Energy DEF | D |
| Physical DEF | B |
| Armor | B |
| Solo Combat | B |
| Team Combat | D |
| Air Combat | D |
| Combat Range | D |
| Support | E |
| Handling | A |
🩸 HP & Energy
| Attribute | Value |
|---|---|
| Max HP | 34,000 |
| Repair Intake | 100% |
| Blast DEF | 38% |
| Ballistic DEF | 32% |
| Physical DEF | 38% |
| Energy DEF | 22% |
⚡ Energy
| Attribute | Value |
|---|---|
| Max Energy | 43,000 |
| Energy Regen (Ground) | 8,800 |
| Energy Regen (Air) | 1,100 |
| Energy Reactivation Threshold | 8,000 |
| Energy Depletion Cooldown | 0.8 s |
| Energy Regen (Depleted) | 36% |
🛡️ Fluid Armor
| Attribute | Value |
|---|---|
| Max Capacity | 25,000 |
| Regen | 500 |
| Reactivation Threshold (Depleted) | 20% |
| Depletion Cooldown | 3 s |
| Regen (Depleted) | 100% |
🏃 Mobility
| Attribute | Value |
|---|---|
| Ground Speed | 40 |
| Evade Speed (Ground) | 500 |
| Evade Energy (Ground) | 2,400 |
| Boost Speed (Ground) | 600 |
| Boost Energy (Ground) | 600 |
| Boost Activation Time | 1.2 s |
| Jump Energy (Ground) | 3,200 |
| Air Speed | 35 |
| Evade Speed (Air) | 700 |
| Evade Energy (Air) | 3,500 |
| Boost Speed (Air) | 65 |
| Boost Energy (Air) | 2,000 |
| Boost Time (Air) | 0.8 s |
🎯 Weapon System & Combat
| Attribute | Value |
|---|---|
| Lock-on Range | 500 |
| Reticle Size | 500 |
| Lock-on Time | 0.7 s |
| Lock-on Reset Delay (Obstructed) | 0.5 s |
| Lock-on Reset Delay (Out of Range) | 0.5 s |
| Lock-on Reset Delay (Evaded) | 0.3 s |
| Accuracy Adjustment | 0% |
🛡️ Complex Shield Stats
| Attribute | Value |
|---|---|
| Max Capacity | 40,000 |
| Shield Regen | 1,600 |
| Fuse Cooldown | 1.0 s |
| Perfect Block Damage Ratio | 20% |
| Coverage | 80% |
🗡️ Boost Attack (Battle Halberd Weapon)
| Attack Phase | Energy |
|---|---|
| Initial Energy | 6,000 |
| Sustained Energy | 4,500 |
| Turn Speed | 2.0 s |
| Ground 2nd Hit | 1,500 |
| Ground 3rd Hit | 1,500 |
| Air 2nd Hit | 1,500 |
| Air 3rd Hit | 1,000 |
| Ground 4th Hit | 1,500 |
| Air 4th Hit | 1,500 |
🧍 Stability
| Attribute | Value |
|---|---|
| Rebalance Delay (Hit) | 100% |
| Melee Attack Delay | 100% |
| Melee Rebalance Delay | 100% |
| Rebalance Delay (Blocked) | 100% |
| Rebalance Delay (Landing) | 100% |
🔫 Main & Auxiliary Weapons
| Attribute | Value |
|---|---|
| Type | Projectile |
| Damage Type | Energy |
| Instant Damage | 1,350 |
| Charged Attack Damage | 1,350 |
| Instant Fire Rate | 10 rounds/sec |
| Charged Fire Rate | 30 rounds/sec |
| Charge Time | 1.5 sec |
| Magazine Size | 60 rounds |
| Reload Time | 2 sec / 10 rounds |
| Max Lock-ons | 5 |
| Lock-on Range | 500 m |
✅ Gamers Who Should Use ALYSNES
1. Aggressive Solo Fighters
- ALYSNES is built for 1v1 engagements.
- Its Battle Halberd melee combos and Energy Autocannon allow for high burst damage.
- Solo Combat and Handling are rated B and A, making it easy to control under pressure.
2. Close-to-Mid Range Duelists
- Works best when closing the gap between enemies.
- Not ideal for sniping or long-range support.
- Great for players who like sustained pressure and ambush tactics.
3. Energy Management Experts
- Its boosts and melee attacks eat up energy fast.
- Best suited for players who can juggle cooldowns, use dodges wisely, and avoid full depletion.
4. Players Who Prefer Melee Combos
- Its Halberd weapon chain (up to 4 hits) is excellent for punishers.
- Great for players with fighting game reflexes or those who enjoy high-risk, high-reward melee.
❌ Gamers Who Should Avoid ALYSNES
1. Support Players
- ALYSNES has a Support rating of E, the lowest.
- It lacks healing, shielding, or buffing for allies.
- Not good for players who enjoy team utility or command roles.
2. Snipers & Long-Range Players
- Combat Range: D, meaning it struggles at a distance.
- No long-range rifles or homing missiles.
- Choose a different mech if you like to keep your distance and pick off enemies.
3. Team-Fight Strategists
- Team Combat: D, which means it doesn’t synergize well in crowded fights.
- Players who prefer tight formations, coordinated roles, or group synergy will find it limited.
4. Aerial Combat Enthusiasts
- Air Combat: D, and air energy regen is poor.
- It’s clunky in the air and easy to hit.
- If you love staying airborne, look elsewhere.
🎯 Final Verdict
| Player Style | ALYSNES Fit? | Why |
|---|---|---|
| Solo Fighter | ✅ Yes | Great burst & handling |
| Melee Specialist | ✅ Yes | Strong Halberd combos |
| Tactical Support | ❌ No | No support tools |
| Aerial Dogfighter | ❌ No | Poor air handling |
| Energy Micro-Manager | ✅ Yes | Needs energy discipline |
| Long-Range Camper | ❌ No | Weak range and lock-ons |
⭐ Important Notes
- Versatile Medium Attacker: ALYSNES combines offensive and defensive systems, ideal for balanced playstyles.
- Strong Melee Options: Battle Halberd’s multi-phase boost attacks make it lethal in close quarters.
- Energy-Heavy Design: Requires careful energy management due to high boost & evade costs.
- Moderate Durability: Decent fluid and complex shields help survive longer skirmishes.
- Weak in Support & Air Combat: Poor support capabilities and below-average aerial stats limit some tactical options.
- Great Handling: Makes it easier to maneuver and respond in solo fights or mid-range duels.
- Main Cannon Good for Burst: Energy Autocannon offers sustained and charged burst damage—perfect for aggressive pushes.

